Then the team was pitched an idea that sounded good enough to keep going. At that point, it seemed like Paradox was ready to shutter the project entirely. This is in reference to the fact that the sequel’s original developer, Hardsuit Labs, was pulled off the project last year.Īn exact reason was never given for this changing of the guard, but layoffs hit Hardsuit Labs less than a week after the announcement from Paradox.
Wester said in the interview “When we lifted the game from the original developer, we had a long review in case we should end the game or run it further”. In a recent interview with Swedish financial news website Nyhetsbyrån Direkt, the CEO of Paradox Interactive, Fredrik Wester, revealed how true that statement is. The first entry in the series bared its fangs way back in 2004, and getting the sequel off the ground has proved troublesome. Well, in a recent interview, it turns out that Vampire: The Masquerade – Bloodlines 2 was almost canceled too. Many games have been delayed, and who knows how many more were outright canceled that we never even heard about. The coronavirus pandemic has been an extremely tumultuous time for game development.